Bingo Bloon is a game hub with multiple machines, each one with different types of games and a set of power ups. The project consists in a 2D/3D environment made within Unity3D and is available for Android, iOS and soon on Facebook Gameroom.
My roles:
As a lead developer, I designed the development environment with Visual Studio and splitted each bingo machine within an Unity3D project. I am responsible for the front-end inner workings, assigning tasks to a multidisciplinary team and accompanying the progress to meet the deadlines. I develop tools to speed the machine construction process and the structure that loads and caches each section dynamically. Along with it I assist the development of the back-end of the bingo machine and algorithms. Finally, I make plugins that work natively with Android and iOS to connect phone services.